2022 Christmas Project


I am very pleased to announce that this year's Christmas Vacation Project is another collab with the ever-talented Pointy Ears Illustration in the vein of our last project, Pluck.  After a few years of not finishing my vacation project, I figured that circling back to a format that works would be a safe bet, so we've started another Point-and-Click Adventure game.

Unlike Pluck, this game will be less whimsical and focus more on the theme of giving up pieces of yourself, and (hopefully) holding on to some too.  The game will be larger than Pluck, with several levels that each have their own set of quest lines, and each quest will revolve around finding pieces of the character's person to trade to the demon on the mirror in exchange for a favorable outcome to an important problem at that stage in the character's life - along the way, we'll use these pieces to discover who this character is and how their life has been going.

To achieve this, I put the lessons learned during Pluck (my first Godot game) to use - in the last two weeks I've built the core of a much more maintainable Point-and-Click game, hopefully addressing the frustrations I encounters during the later days of Pluck and allowing this game to be much larger in scope while being easier to build and maintain.  A big  part of this is the Clickable/Trigger system, which allows actions to be set up as nodes in the scene tree instead of defining them as subclasses of Clickable, which should be much more flexible.  I've also separated the dialog out into its own part of the scene tree so that I can more easily track them down and update them later on.  Finally, I'm making use of many more engine features this time around (UI elements especially), which has greatly simplified many parts of the game's code.

Follow along with development here or on Github, and let me know what you think!


 - Dorthu

Files

untitled2-html5.zip Play in browser
Version 3 Jan 03, 2023

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